Browsing by Author Yannakakis, Georgios N.

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Issue DateTitleAuthor(s)
2011The 2010 IEEE conference on computational intelligence and games reportYannakakis, Georgios N.; Togelius, Julian
2011The 2010 Mario AI championship : level generation trackShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin
2013Active player modellingTogelius, Julian; Shaker, Noor; Yannakakis, Georgios N.
2012Adapting models of visual aesthetics for personalized content creationLiapis, Antonios; Yannakakis, Georgios N.
2015Adapting virtual camera behaviour through player modellingBurelli, Paolo; Yannakakis, Georgios N.
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2024Affect in spatial navigation : a study of roomsXylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N.
2021AffectGAN : affect-based generative art driven by semanticsGalanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N.
2024Affectively framework : towards human-like affect-based agentsBarthet, Matthew; Gallotta, Roberto; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2023AI and games : the remarkable case of MaltaYannakakis, Georgios N.
2014AI for general strategy game playingNielsen, Jon Lau; Fedder Jensen, Benjamin; Mahlmann, Tobias; Yannakakis, Georgios N.
2005AI game development : synthetic creatures with learning and reactive behaviors [Book Review]Yannakakis, Georgios N.
2005AI game development [Review of the book Synthetic Creatures with Learning and Reactive Behaviors, by A. J. Champandard]Yannakakis, Georgios N.
2005AI in computer games : generating interesting interactive opponents by the use of evolutionary computationYannakakis, Georgios N.
2011´¡²Ô²¹±ô²â²õ¾±²Ô²µ&#³æ20;³Ù³ó±ð&#³æ20;°ù±ð±ô±ð±¹²¹²Ô³¦±ð&#³æ20;´Ç´Ú&#³æ20;±ð³æ±è±ð°ù¾±±ð²Ô³¦±ð&#³æ20;±è²¹°ù³Ù¾±³Ù¾±´Ç²Ô²õ&#³æ20;³Ù´Ç&#³æ20;³Ù³ó±ð&#³æ20;±è°ù±ð»å¾±³¦³Ù¾±´Ç²Ô&#³æ20;´Ç´Ú&#³æ20;±è±ô²¹²â±ð°ù²õ’&#³æ20;²õ±ð±ô´Ú-°ù±ð±è´Ç°ù³Ù²õ&#³æ20;´Ç´Ú&#³æ20;²¹´Ú´Ú±ð³¦³ÙMartinez, Hector P.; Yannakakis, Georgios N.
2009Analyzing the impact of camera viewpoint on player psychophysiologyPerez Martinez, Hector; Jhala, Arnav; Yannakakis, Georgios N.
2021ARCH-elites : quality-diversity for urban designGalanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N.; Koenig, Reinhard
2021Architectural form and affect : a spatiotemporal study of arousalXylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N.
2022The Arousal video Game AnnotatIoN (AGAIN) datasetMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2013-04Artificial evolution for the detection of group identities in complex artificial societiesGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.