OAR@UM Collection:/library/oar/handle/123456789/152782025-12-23T19:50:13Z2025-12-23T19:50:13ZAn exploration of the change of speed of subjective time through the creation of an interactive one take short film/library/oar/handle/123456789/165262017-08-10T07:40:27Z2016-01-01T00:00:00ZTitle: An exploration of the change of speed of subjective time through the creation of an interactive one take short film
Abstract: The nature of Time is something which has baffled scientists and philosophers since the dawn of,
well, Time. It has intrigued artists who have attempted to capture its essence since antiquity to varying
degrees of success. Our experience of Time is even more confusing. No one can disagree. We’ve all
experienced that disorienting and frustrating feeling when after having spent five minutes with a loved
one the clock tells us an hour has gone by; Or that feeling of despair during a boring meeting or
lecture when an eternity proves to be five minutes long. Clearly, our emotional state of being affect
our perception of the speed of Time, and yet, regardless of how fast or slow we feel time passing, we
have no choice but to live in the now. We cannot go back. This reality is not reflected in film. The
director makes sure that any important plot point is seen by the audience, sometimes ignoring the
natural flow and order of time to do so. In this thesis I attempt to study how time is manipulated and
warped in film. I then create an interactive short film which removes the security usually provided
through editing and gives the audience the choice of where to look within the film’s small universe.
Actions happen simultaneously but feel to be taking more, or less time, depending on what is
happening within them. This difference in the perceived speed of time might distract audience
members to how much time they are spending not looking at a particular area of the narrative. This
could result in the audience missing out on important plot points, and as in real life, there is no going
back.
Description: M.A.FINE ARTS DIG.ARTS2016-01-01T00:00:00ZIn the wake of dreams : an exploration of dream topology through an interactive installation/library/oar/handle/123456789/165252017-08-25T07:39:56Z2016-01-01T00:00:00ZTitle: In the wake of dreams : an exploration of dream topology through an interactive installation
Abstract: This practice-based research investigates the possibility of representing the dreamscape through an installation comprising of a projected text video, sound, and design adaptations in an attempt to recreate the aporetic (Derrida, 1993) space of dreams. This is a tense space creating a passage that both allows and restricts shifts and overlaps between the various states of sleep and wakefulness. Research and influences for production are drawn from various fields of knowledge: primarily psychology literature, cognitive neuroscience, anthropology, philosophy, art history, and media practice. During the research stage, particular reference is made to the ‘dream’ drawings by Federico Fellini, William Blake, Goya, Salvador Dalì, and Max Ernst, who based their works on dream inspiration and automatism as influenced by the writings of the psychoanalysts Sigmund Freud and Carl Jung. The work also engages with readings on the related themes of representation, presence and absence and the space in between, advanced by thinkers such as Jacques Derrida and Walter Benjamin. This research is motivated by a personal need to express the mystery of the dream world, to explore its tangibility once it is translated into words, and the meaning it gains once it forms part of the roused world. It also explores dreams’ quality of bridging relational gaps and bringing people from across cultures closer together. This trans-cultural aspect of dreams is attested to by their mythic quality, as to listen to a dream is akin to listening to a myth or a legend.
Description: M.A.DIG.ARTS2016-01-01T00:00:00ZDismissed bullying in a school setting/library/oar/handle/123456789/165232018-05-16T12:33:44Z2016-01-01T00:00:00ZTitle: Dismissed bullying in a school setting
Abstract: Bullying is a negative social issue that must not be dismissed as it leads to emotional
and psychological long term effects. The objectives of the study are; to investigate
three cases studies of dismissed bullying in school settings, observe how they are
handled by school personnel, and determine the effects bullying causes in relation to
the victim. Taking these into consideration, the project aims to portray dismissal
physical and emotional bullying by an authoritative figure through the combination of
2.5D animation and the use of satire. 2.5D animation gives the project a platform that
is seemingly appealing to a wide range of audiences. Satire is applied so that the issue
of bullying is presented in a comical manner and thus mirroring how in real life the
subject matter is not being taken care of properly. The manner the illustrations are
animated helps in putting emphasis on the action taking place thus creating the desired
visual effect. While illustrations make the animation appealing, the use of satire makes
the initial appeal contradictory and may leave the audience with a misunderstood
interpretation. Yet, the analysed case studies show bullying being mishandled by
school personnel due to negligence, inaction or hasty judgements. This is reflected in
the final outcome of the work since the behaviour of the teacher portrayed in the
animation is similar to the authority figures in the case studies. Notwithstanding this,
the written document, together with the practical project is a product of factual,
psychological and visual arts research.
Description: B.FINE ARTS DIG.ARTS2016-01-01T00:00:00ZProject disintegration, an examination of art as protest and protest as art/library/oar/handle/123456789/164722017-10-02T10:07:02Z2016-01-01T00:00:00ZTitle: Project disintegration, an examination of art as protest and protest as art
Abstract: This dissertation explores the uneasy relationship between protest art and a capitalist or neoliberal art market and examines the tension between more radical art practices that move outside the established art world and the art world itself. Through a discussion of various models and art practices, it questions whether political art can bring about enlightenment and social change, and asks what, if anything, the effect of political art on its audience and the world as a whole should be.
The practical section of the dissertation describes a project which puts forward a fictional premise that as a result of a two-tier European Union, Malta undergoes a cultural reworking and historical revision in order to persuade its citizens to leave identify with the culture of the Arab Region more than that of Europe and to eventually leave the EU.
Description: M.A.DIG.ARTS2016-01-01T00:00:00Z