OAR@UM Collection:/library/oar/handle/123456789/346302025-11-06T08:19:45Z2025-11-06T08:19:45ZFace photo-sketch recognition using deeply-learned and engineered features/library/oar/handle/123456789/702262021-03-02T13:44:59Z2018-01-01T00:00:00ZTitle: Face photo-sketch recognition using deeply-learned and engineered features
Abstract: Face sketches created from eyewitness descriptions of criminals have proven to be
useful in assisting law enforcement agencies to apprehend perpetrators, particularly
in cases lacking evidence. These sketches are typically disseminated to the public
and law enforcement officers so that any persons recognising the suspect in the
sketch may come forward with information leading to an arrest. However, this process
is time consuming and not guaranteed to be successful. In this dissertation,
an investigation of popular and state-of-the-art face photo-sketch synthesis and
recognition methods which can identify perpetrators automatically is performed
using an evaluation set-up that reflects real-world scenarios, through the use of
challenging sketches and an extended gallery which simulates the extensive mugshot
galleries maintained by law enforcement agencies. The University of Malta
Software-Generated Face Sketch (UoM-SGFS) database was also created to enable
the design and evaluation of algorithms when using software-generated sketches,
that are nowadays being used more often than hand-drawn sketches. This database
is the largest software-generated face sketch database, one of the few containing
multiple sketches per subject, and the only one containing sketches represented
in colour. Several novel methods have also been designed and evaluated, namely:
(i) the Eigenpatches (EP) approach which improves upon the performance of the
popular Eigentransformation (ET) method by transforming photos into sketches
or sketches into photos on a local level, (ii) the log-Gabor-MLBP-SROCC (LGMS)
method that extracts modality-invariant features, (iii) the DEEP (face) Photo-
Sketch System (DEEPS) framework that applies transfer learning to a state-of-the-
art face recognition system based on a Deep Convolutional Neural Network
(DCNN) with the aid of an extensive set of synthetic images created using a 3D
morphable model, (iv) the use of multiple synthetic sketches during system deployment,
and (v) the fusion of intra- and inter-modality methods which are shown
to be capable of providing complementary information. The finalised system fuses
LGMS with DEEPS to yield a system outperforming state-of-the-art methods for
all types of sketches, including real-world forensic sketches. Moreover, the proposed
approach is efficient in terms of both computation time and template size, thereby
permitting its implementation in the real-world.
Description: PH.D.2018-01-01T00:00:00ZCross-layer design for multi-view video plus depth transmission over LTE networks in crowd event scenarios/library/oar/handle/123456789/701642021-03-02T13:39:10Z2018-01-01T00:00:00ZTitle: Cross-layer design for multi-view video plus depth transmission over LTE networks in crowd event scenarios
Abstract: The development of digital multimedia systems has seen an unprecedented growth in
recent years, with immersive video technology taking a central role. An application
which is driving interest in this technology is free-viewpoint video which allows
viewers to interactively navigate a scene by selecting their preferred viewing position.
This is made possible through the generation of novel viewpoints rendered from a
small set of texture and depth map views using a view synthesis technique.
Meanwhile, according to Cisco, mobile video traffic accounted for 60% of total mobile
data traffic in 2016 and this is expected to reach 78% by 2021. This growth in mobile
video traffic coupled with the introduction of free-viewpoint video in the mobile
ecosystem will have an impact on the user experience especially in crowd event
scenarios. Such scenarios are characterised by high uplink user data traffic coupled
with excessive uplink signalling overhead caused by channel quality feedback reports.
In this thesis, the high uplink signalling overhead problem is tackled through the
design and development of a set of novel Channel Quality Indicator (CQI) feedback
reduction schemes. These are based on a User Equipment (UE)-assisted predictive
filtering technique and a CQI clustering scheme respectively, where the latter is able to
achieve an uplink signalling feedback reduction of 88.2%. Moreover, a cross-layer
depth-texture bit rate allocation estimation technique and an enhanced depth map rate
control scheme aimed at improving the synthesised view quality is proposed.
Furthermore, a content-aware scheduling algorithm based on the widely used modified
largest weighted delay first (M-LWDF) packet scheduling scheme is designed and
tested in conjunction with the combined CQI feedback reduction schemes mentioned
above. Whilst, the content-aware scheduling scheme yields an improvement in both
the system performance and visual quality metrics, the use of the feedback reduction
schemes has a detrimental effect on the visual quality. For this reason, a lean cross
layer technique is designed to adapt the CQI feedback by soliciting CQI reports from
individual UEs. This solution has not only improved the texture and synthesised view
Peak Signal-to-Noise Ratio (PSNR) quality, approaching that of the content-aware MLWDF
scheme without any CQI feedback reduction applied, but also achieves an
uplink feedback signalling overhead reduction of 84.1%.
Description: PH.D.2018-01-01T00:00:00ZDevelopment of an augmentative and alternative communication app for the Maltese language/library/oar/handle/123456789/354232020-05-20T12:26:59Z2018-01-01T00:00:00ZTitle: Development of an augmentative and alternative communication app for the Maltese language
Abstract: Augmentative and Alternative Communication (AAC) embodies all methods
of communication serving as an alternative to speech. Maltese children
having complex communication needs, use various AAC devices on a
daily basis. Their conversation skills are mainly limited by two key factors.
Firstly, AAC users communicate up to 20 times slower than people who
use speech as their primary method of communication. Secondly, an AAC
app for the Maltese language is currently unavailable. The aim of this work
was to overcome these two limitations through the development of an AAC
app targeted for the Maltese language, which provides an intelligent word
suggestion mechanism to improve AAC communication rates.
The app is based on a trigram language model which is able to predict the
subsequent word required by the user, by considering the two previously
selected words. The model was trained by means of a corpus which was
specifically created for this project and uses the Interpolated Kneser-Ney
smoothing technique in order to correctly resolve contexts which were not
observed during training. The app enables users to retrain and update the
language model, such that it may provide additional personalised word suggestions.
The app was evaluated by a number of clinicians and educators who regularly
work with AAC users. They remarked that it will be potentially helpful
in aiding Maltese children during intervention sessions, due to its effective
features. The underlying language model features an average perplexity of
90:47 when tested with non-similar training and test data and an average perplexity
of 3:61 when evaluated for highly similar training and test data. The
low perplexity values suggest that the language model employed in this app
is remarkably accurate, and effectively performs as other trigram language
models reported in literature.
Description: B.SC.(HONS)COMPUTER ENG.2018-01-01T00:00:00ZFPGA-based phase control for indoor light regulation/library/oar/handle/123456789/354222020-05-20T12:06:10Z2018-01-01T00:00:00ZTitle: FPGA-based phase control for indoor light regulation
Abstract: Automation can be described as a device controlling a process without human assistance.
Home automation is the future, where a person may remain comfortable and do tasks
effortlessly. Nowadays, technology has improved the efficiency of automation circuitry.
In this scenario, the subject is ambient light in a room where, with appropriate control,
light inside a room may be adjusted to the user’s desires. Smart Glass is used, mainly
focusing on polymer dispersed liquid crystal (PDLC) film, to maintain the user’s required
illumination level using sunlight, while if outdoor lighting is insufficient, a lightbulb
inside the room will switch on to accommodate the user. Controlling the Smart Glass uses
minimal power, averaging about 5W/m2, which may be more economically and
environmentally friendly than lighting a room with light emitting diode (LED) lightbulbs.
Phase control on the film and lightbulb may be performed to manage the average power
delivered to these devices, using a triac. Delaying the trigger pulse to its gate will
manipulate the alternate current (ac) voltage wave passing through the device, which
results in less power being delivered to the load. The main controller adopted is a Field-
Programmable Gate Array (FPGA), which takes care of all operations, including sensor
reading and phase control. The user additionally controls the lighting inside a room
through a smartphone application, while automation is used to keep the illuminance as
requested by the user. Results demonstrate that the project is a success, and the light to be
controlled is no more than about 2000 lux. This limitation is attributed to the smart glass
technology used, but the project is proof of a concept which can be adapted to other
technologies, which may be more suitable for exposure to greater illuminance.
Description: B.SC.(HONS)COMPUTER ENG.2018-01-01T00:00:00Z