OAR@UM Collection:/library/oar/handle/123456789/89352026-06-30T07:18:24Z2026-06-30T07:18:24ZLooking beyond museum artworks : exploring paintings through games and the digital reconstruction of canvas and pigment making techniques as an educational experience/library/oar/handle/123456789/98832016-09-28T08:56:35Z2015-01-01T00:00:00ZTitle: Looking beyond museum artworks : exploring paintings through games and the digital reconstruction of canvas and pigment making techniques as an educational experience
Abstract: The purpose of this study is to investigate the relationship within a local context
between games, children and museum paintings through traditional art making
methods. The children will explore certain procedures behind ready-made art
objects. An in-depth research related to gameplay, the perception of colour,
museums and the effects of technology together with the deconstruction of games
has been conducted. Moreover, through the digital deconstruction of a museum
painting together with the support of a game application, children would be able to
express their creativity and learn particular colour theories simultaneously.
The project was designed to aid, entertain and educate children between nine to
eleven years of age, about canvas and pigment preparation methods applied in
paintings which were still used up till a few hundred years ago, through the creation
of a game application which could be used within a museum environment. For this
reason the research then focalized on the interrelation of digital entertainment
applications, haptic technology and also implicit knowledge through detailed
analysis and testing procedures.
The results thus show an interest in the creation of fresh game applications which
could instigate curiosity in small children while concurrently acquiring knowledge.
Furthermore, it can be concluded that museum spaces can provide an excellent
playground for inspiration, participation and recreation in which even adults can also
be engaged.
Description: M.A.DIG.ARTS2015-01-01T00:00:00ZThe influence of failure between the player and the video game/library/oar/handle/123456789/96622016-09-28T08:57:14Z2015-01-01T00:00:00ZTitle: The influence of failure between the player and the video game
Abstract: This
dissertation
is
a
practice‐based
study
that
develops
on
the
totality
of
experiencing
a
video
game
with
special
attention
given
to
the
influences
on
the
player,
directly
induced
by
the
same
game.
This
study
engages
in
two
areas.
One
where
a
video
game
is
created
by
the
artist
and
researcher
and
secondly
followed
by
interactions
with
this
same
game
by
selected
players
who
in
turn
are
also
research
participants.
The
strong
influential
element,
as
can
be
seen
from
the
development
while
playing
the
game,
demonstrates
that
while
interacting
the
occurrence
of
failure
creates
different
attitudes
which
are
automatically
expressed
through
the
same
action
of
interacting
while
playing.
This
research
ultimately
leads
to
further
reflection
on
the
influence
of
failure
which
a
video
game
induces
and
also
on
video
games
as
an
artistic
expression
and
means
for
generating
knowledge
and
understanding.
Description: M.A.DIG.ARTS2015-01-01T00:00:00ZKinetic art and time/library/oar/handle/123456789/92412017-09-19T07:46:35Z2015-01-01T00:00:00ZTitle: Kinetic art and time
Abstract: The following research will explore a multitude of aspects relating to “Kinetic Art and
Time”. The study aims to analyse the branch of kinetics in art, motion, time and one‟s
awareness of its progression. These themes will be researched in detail so as to adequately
answer the research question, “How can kinetic art be used to represent the notion of
time?”
Subsequently, the present study aims to link these various theoretical and philosophical
aspects of time and motion, together with the actual realisation of a kinetic installation
aimed at illustrating the concept of time. Elements adopted from the sine wave principle
were applied in order to reflect a unique definition of time, following theories from key
thinkers within the field of space-time philosophy.
Description: M.A.DIG.ARTS2015-01-01T00:00:00ZThe texture of memory : investigating the aesthetic and ethical decisions that transform collective memory, narrative and imagery into a fine art visual anthropology/library/oar/handle/123456789/92402019-06-11T08:09:29Z2015-01-01T00:00:00ZTitle: The texture of memory : investigating the aesthetic and ethical decisions that transform collective memory, narrative and imagery into a fine art visual anthropology
Abstract: The aim of this study is to explore and examine the visual inputs that drive the
photographer to make the aesthetic and ethical decisions that define visual
anthropology and social photographic documentary as a fine art. It is a study of the
fine line that distinguishes reality from fiction, the relations between subject and
photographer and the ethical implications when dealing with sometimes fragile and
deeply personal life stories. It is an attempt at the release of embodied memories, a
study of the effects of their transience, and the attempt at a temporary revival of
specific moments in the lives of an ageing population that was, in the majority,
conditioned by social and economic conditions.
The findings are the result of photographic and video research together with on-site
interviews that I undertook with a section of the ageing population of Birgu. What
started off as an accidental encounter developed into a visual and textual study of rich
narratives and of the effects of memory on modern society.
Description: M.A.DIG.ARTS2015-01-01T00:00:00Z