OAR@UM Collection:
/library/oar/handle/123456789/19740
2025-12-26T12:58:54ZAntagonistic game design : the author as a player
/library/oar/handle/123456789/142385
Title: Antagonistic game design : the author as a player
Authors: Gualeni, Stefano
Abstract: This article examines a particular relationship between game authors and players: the possibility for game authors to co-opt the role of players in the very game they created. Among the various ways in which this can occur, the article concentrates on ‘antagonistic game de-sign’: the creation of games meant to frustrate and provoke their players. Player engage-ment, I argue, does not solely arise from the pleasure of overcoming in-game obstacles, participating in the unfolding of the game’s narrative or defeating other players, but can also emerge from resisting and opposing an imagined persona: the off-putting and often sadistic (implied) author behind the work. By projecting an unsympathetic and adversarial attitude towards players, antagonistically designed games can establish an asynchronous adversarial relationship with them and foster distinctive avenues for meaning-making and the self-validation of players.2025-01-01T00:00:00ZBetween puppet and actor : reframing authorship in this age of AI agents
/library/oar/handle/123456789/139132
Title: Between puppet and actor : reframing authorship in this age of AI agents
Authors: Sun, Yuqian; Gualeni, Stefano
Abstract: This chapter examines the conceptual tensions in understanding artificial intelligence (AI) agents’ role in creative processes, particularly focusing on Large Language Models (LLMs). Building upon Schmidt’s 1954 categorization of human-technology relationships and the classical definition of “author,” this chapter proposes to understand AI agency as existing somewhere between that of an inanimate puppet and a performing actor. While AI agents demonstrate a degree of creative autonomy, including the ability to improvise and construct complex narrative content in interactive storytelling, they cannot be considered authors in the classical sense of the term. This chapter thus suggests that AI agents exist in a dynamic state between human-controlled puppets and semi-autonomous actors. This conceptual positioning reflects how AI agents, while they can certainly contribute to creative work, remain bound to human direction. We also argue that existing conceptual frames concerning authorship should evolve and adapt to capture these new relationships.2025-01-01T00:00:00ZWhat we owe the dead : designing fiction as philosophical output
/library/oar/handle/123456789/139131
Title: What we owe the dead : designing fiction as philosophical output
Authors: Gualeni, Stefano
Abstract: This article reflects on the cultural and heuristic implications of formulating and communicating philosophical thinking through alternative forms of writing that depart from the academic writing canon. He does so by presenting his two theory-fiction books, The Clouds (Routledge, 2023) and What We Owe the Dead (Set Margins’, 2025), which creatively engage with hybrid forms of textuality. These two experimental pieces play with different forms of philosophical texts, inviting readers to share in and co-participate in the critical speculation designed by the author.2025-01-01T00:00:00ZCIS publication spotlight [publication spotlight]
/library/oar/handle/123456789/139109
Title: CIS publication spotlight [publication spotlight]
Authors: Song, Yongduan; Wu, Dongrui; Coello Coello, Carlos A.; Yannakakis, Georgios N.; Tang, Huajin; Cheung, Yiu-Ming
Abstract: Presents a brief summary of new publications in the area of computational intelligence.2024-01-01T00:00:00Z