OAR@UM Collection: /library/oar/handle/123456789/8935 Tue, 30 Jun 2026 07:18:24 GMT 2026-06-30T07:18:24Z Looking beyond museum artworks : exploring paintings through games and the digital reconstruction of canvas and pigment making techniques as an educational experience /library/oar/handle/123456789/9883 Title: Looking beyond museum artworks : exploring paintings through games and the digital reconstruction of canvas and pigment making techniques as an educational experience Abstract: The purpose of this study is to investigate the relationship within a local context between games, children and museum paintings through traditional art making methods. The children will explore certain procedures behind ready-made art objects. An in-depth research related to gameplay, the perception of colour, museums and the effects of technology together with the deconstruction of games has been conducted. Moreover, through the digital deconstruction of a museum painting together with the support of a game application, children would be able to express their creativity and learn particular colour theories simultaneously. The project was designed to aid, entertain and educate children between nine to eleven years of age, about canvas and pigment preparation methods applied in paintings which were still used up till a few hundred years ago, through the creation of a game application which could be used within a museum environment. For this reason the research then focalized on the interrelation of digital entertainment applications, haptic technology and also implicit knowledge through detailed analysis and testing procedures. The results thus show an interest in the creation of fresh game applications which could instigate curiosity in small children while concurrently acquiring knowledge. Furthermore, it can be concluded that museum spaces can provide an excellent playground for inspiration, participation and recreation in which even adults can also be engaged. Description: M.A.DIG.ARTS Thu, 01 Jan 2015 00:00:00 GMT /library/oar/handle/123456789/9883 2015-01-01T00:00:00Z The influence of failure between the player and the video game /library/oar/handle/123456789/9662 Title: The influence of failure between the player and the video game Abstract: This dissertation is a practice­‐based study that develops on the totality of experiencing a video game with special attention given to the influences on the player, directly induced by the same game. This study engages in two areas. One where a video game is created by the artist and researcher and secondly followed by interactions with this same game by selected players who in turn are also research participants. The strong influential element, as can be seen from the development while playing the game, demonstrates that while interacting the occurrence of failure creates different attitudes which are automatically expressed through the same action of interacting while playing. This research ultimately leads to further reflection on the influence of failure which a video game induces and also on video games as an artistic expression and means for generating knowledge and understanding. Description: M.A.DIG.ARTS Thu, 01 Jan 2015 00:00:00 GMT /library/oar/handle/123456789/9662 2015-01-01T00:00:00Z Kinetic art and time /library/oar/handle/123456789/9241 Title: Kinetic art and time Abstract: The following research will explore a multitude of aspects relating to “Kinetic Art and Time”. The study aims to analyse the branch of kinetics in art, motion, time and one‟s awareness of its progression. These themes will be researched in detail so as to adequately answer the research question, “How can kinetic art be used to represent the notion of time?” Subsequently, the present study aims to link these various theoretical and philosophical aspects of time and motion, together with the actual realisation of a kinetic installation aimed at illustrating the concept of time. Elements adopted from the sine wave principle were applied in order to reflect a unique definition of time, following theories from key thinkers within the field of space-time philosophy. Description: M.A.DIG.ARTS Thu, 01 Jan 2015 00:00:00 GMT /library/oar/handle/123456789/9241 2015-01-01T00:00:00Z The texture of memory : investigating the aesthetic and ethical decisions that transform collective memory, narrative and imagery into a fine art visual anthropology /library/oar/handle/123456789/9240 Title: The texture of memory : investigating the aesthetic and ethical decisions that transform collective memory, narrative and imagery into a fine art visual anthropology Abstract: The aim of this study is to explore and examine the visual inputs that drive the photographer to make the aesthetic and ethical decisions that define visual anthropology and social photographic documentary as a fine art. It is a study of the fine line that distinguishes reality from fiction, the relations between subject and photographer and the ethical implications when dealing with sometimes fragile and deeply personal life stories. It is an attempt at the release of embodied memories, a study of the effects of their transience, and the attempt at a temporary revival of specific moments in the lives of an ageing population that was, in the majority, conditioned by social and economic conditions. The findings are the result of photographic and video research together with on-site interviews that I undertook with a section of the ageing population of Birgu. What started off as an accidental encounter developed into a visual and textual study of rich narratives and of the effects of memory on modern society. Description: M.A.DIG.ARTS Thu, 01 Jan 2015 00:00:00 GMT /library/oar/handle/123456789/9240 2015-01-01T00:00:00Z