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dc.contributor.authorBezzina, Stephen-
dc.contributor.authorDingli, Alexiei-
dc.date.accessioned2025-11-26T13:46:39Z-
dc.date.available2025-11-26T13:46:39Z-
dc.date.issued2025-06-
dc.identifier.citationBezzina, S., & Dingli, A. (2025, June). My Teammate is an AI: Evaluating Generative AI in Game Asset Creation through a Post-GameJam Study. In Conference Proceedings of DiGRA 2025: Games at the Crossroads, Malta. 1-17.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/141646-
dc.description.abstractThis study explores the integration of generative AI into game development, focusing on its use during a university-led game jam involving undergraduate students. The research investigates whether generative AI holds significance for the future of game creation - highlighting its potential or otherwise to transform asset production, team dynamics, and creative workflows. It examines how AI-driven tools such as ChatGPT and DALL-E impacted the development process, enabling hybrid roles and streamlining production tasks that involve repetitive visual patterns or templated interface elements. However, limitations emerged, including asset reliability, quality, and creative customisation challenges. Finding what this means for the broader industry while emphasising the importance of refining AI tools to balance efficiency with artistic integrity. A significant number of participants (46%) reported notable learning gains, reflecting improved technical skills and a deeper understanding of AI's role in creative processes. These results point to broader questions for future policy, including intellectual property, ethical data use, and inclusive development - although such issues were not explicitly raised by participants during the study. This research offers insights for advancing AI-human collaboration models to support sustainable, innovative, and culturally diverse game production.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Malta. Institute of Digital Gamesen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectGenerative artificial intelligenceen_GB
dc.subjectArtificial intelligence -- Researchen_GB
dc.subjectArtificial intelligence -- Social aspectsen_GB
dc.subjectArtificial intelligence -- Technological innovationsen_GB
dc.subjectVideo games -- Designen_GB
dc.titleMy teammate is an AI : evaluating generative AI in game asset creation through a post-gamejam studyen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameDiGRA 2025en_GB
dc.bibliographicCitation.conferenceplaceMalta, 30/06-04/07/2025.en_GB
dc.description.reviewedpeer-revieweden_GB
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