Please use this identifier to cite or link to this item:
/library/oar/handle/123456789/141646Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Bezzina, Stephen | - |
| dc.contributor.author | Dingli, Alexiei | - |
| dc.date.accessioned | 2025-11-26T13:46:39Z | - |
| dc.date.available | 2025-11-26T13:46:39Z | - |
| dc.date.issued | 2025-06 | - |
| dc.identifier.citation | Bezzina, S., & Dingli, A. (2025, June). My Teammate is an AI: Evaluating Generative AI in Game Asset Creation through a Post-GameJam Study. In Conference Proceedings of DiGRA 2025: Games at the Crossroads, Malta. 1-17. | en_GB |
| dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/141646 | - |
| dc.description.abstract | This study explores the integration of generative AI into game development, focusing on its use during a university-led game jam involving undergraduate students. The research investigates whether generative AI holds significance for the future of game creation - highlighting its potential or otherwise to transform asset production, team dynamics, and creative workflows. It examines how AI-driven tools such as ChatGPT and DALL-E impacted the development process, enabling hybrid roles and streamlining production tasks that involve repetitive visual patterns or templated interface elements. However, limitations emerged, including asset reliability, quality, and creative customisation challenges. Finding what this means for the broader industry while emphasising the importance of refining AI tools to balance efficiency with artistic integrity. A significant number of participants (46%) reported notable learning gains, reflecting improved technical skills and a deeper understanding of AI's role in creative processes. These results point to broader questions for future policy, including intellectual property, ethical data use, and inclusive development - although such issues were not explicitly raised by participants during the study. This research offers insights for advancing AI-human collaboration models to support sustainable, innovative, and culturally diverse game production. | en_GB |
| dc.language.iso | en | en_GB |
| dc.publisher | University of Malta. Institute of Digital Games | en_GB |
| dc.rights | info:eu-repo/semantics/openAccess | en_GB |
| dc.subject | Generative artificial intelligence | en_GB |
| dc.subject | Artificial intelligence -- Research | en_GB |
| dc.subject | Artificial intelligence -- Social aspects | en_GB |
| dc.subject | Artificial intelligence -- Technological innovations | en_GB |
| dc.subject | Video games -- Design | en_GB |
| dc.title | My teammate is an AI : evaluating generative AI in game asset creation through a post-gamejam study | en_GB |
| dc.type | conferenceObject | en_GB |
| dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
| dc.bibliographicCitation.conferencename | DiGRA 2025 | en_GB |
| dc.bibliographicCitation.conferenceplace | Malta, 30/06-04/07/2025. | en_GB |
| dc.description.reviewed | peer-reviewed | en_GB |
| Appears in Collections: | Scholarly Works - FacICTAI | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| My teammate is an AI evaluating generative AI in game asset creation through a post gamejam study 2025.pdf | 241.25 kB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.
