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/library/oar/handle/123456789/111679| Title: | Learning garment synthesis through a shared multimodal approach |
| Authors: | Abela, Brandon (2021) |
| Keywords: | Neural networks (Computer science) Machine learning Clothing and dress -- Computer simulation Fashion design -- Data processing |
| Issue Date: | 2021 |
| Citation: | ´¡²ú±ð±ô²¹,³æ20;µþ.³æ20;(2021).³æ20;³¢±ð²¹°ù²Ô¾±²Ô²µ³æ20;²µ²¹°ù³¾±ð²Ô³Ù³æ20;²õ²â²Ô³Ù³ó±ð²õ¾±²õ³æ20;³Ù³ó°ù´Ç³Ü²µ³ó³æ20;²¹³æ20;²õ³ó²¹°ù±ð»å³æ20;³¾³Ü±ô³Ù¾±³¾´Ç»å²¹±ô³æ20;²¹±è±è°ù´Ç²¹³¦³ó³æ20;(²Ñ²¹²õ³Ù±ð°ù’s³æ20;»å¾±²õ²õ±ð°ù³Ù²¹³Ù¾±´Ç²Ô). |
| Abstract: | Designing real and virtual garments has become extremely demanding due to the increased need for synthesising realistically dressed digital humans for video games and movies. The traditional workflow involves a trial-and-error procedure in which a mannequin is draped to judge the resultant folds, a process which is carried out iteratively until the desired look has been achieved. This work presents a garment synthesis pipeline without the need for simulating the final garment by using a multimodal dataset that consists of garment sketches, body parameters and 3D garment meshes in which each domain consists of a different number of dimensions. The pipeline begins by synthesising garment sketches using a Generative Adversarial Network (GAN), followed by filtering out the dissimilar generated garment sketches using an Autoencoder (AE) with anomaly detection. A quantitative evaluation was carried out between a variety of GAN and AE models against the training dataset which showed that a Wasserstein GAN with Gradient Penalty (WGAN-GP) and Angle Based Outlier Detection (ABOD) produced the best results. A Variational Autoencoder (VAE) model was also used to analyse the distribution similarity between the real and generated garment sketches. A multimodal AE with a shared embedding is then trained using the multimodal dataset that can predict across these domains by knowing the garment representation in at least one of the domains. Finally, a fitting algorithm is developed to dress the 3D mannequin mesh with the 3D garment mesh based on the associated body parameters. These dressed mannequins are checked using a simple geometric criterion to discard invalidly dressed mannequins. A qualitative evaluation of garment sketch synthesis, multimodal garment design, and the proposed pipeline quality was carried out using a rating and preference judgment survey. The 32 participants highlighted that (i) WGAN-GP inliers performed closely to the training set, (ii) WGAN-GP outliers performed significantly worse than the WGAN-GP inliers, (iii) characters within animated crowds were perceived similar but different, and (iv) a crowd without clones achieved better quality than a crowd with clones. |
| Description: | M.Sc. (Melit.) |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/111679 |
| Appears in Collections: | Dissertations - FacICT - 2021 Dissertations - FacICTCCE - 2021 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 2120ICTCCE590000008792_1.PDF Restricted Access | 21.51 MB | Adobe PDF | View/Open Request a copy |
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