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/library/oar/handle/123456789/138928| Title: | Usability of smart wearable for adult and paediatric neurological upper limb re/habilitation : perspectives of users and allied health professionals |
| Other Titles: | Technology for inclusion and participation for all : recent achievements and future directions |
| Authors: | Borg Schembri, Sharon Buhagiar, Nathalie Bonello, Matthew Farrugia, Philip |
| Keywords: | Wearable technology Cerebral palsy Assistive computer technology Augmented reality -- Therapeutic use Video games in education User-centered system design Medical care -- Technological innovations |
| Issue Date: | 2025 |
| Publisher: | Springer Nature Switzerland |
| Citation: | µþ´Ç°ù²µ³æ20;³§³¦³ó±ð³¾²ú°ù¾±,³æ20;³§.,³æ20;µþ³Ü³ó²¹²µ¾±²¹°ù,³æ20;±·.,³æ20;µþ´Ç²Ô±ð±ô±ô´Ç,³æ20;²Ñ.,³æ20;&²¹³¾±è;³æ20;¹ó²¹°ù°ù³Ü²µ¾±²¹,³æ20;±Ê.³æ20;(2025).³æ20;±«²õ²¹²ú¾±±ô¾±³Ù²â³æ20;´Ç´Ú³æ20;³§³¾²¹°ù³Ù³æ20;°Â±ð²¹°ù²¹²ú±ô±ð³æ20;´Ú´Ç°ù³æ20;´¡»å³Ü±ô³Ù³æ20;²¹²Ô»å³æ20;±Ê²¹±ð»å¾±²¹³Ù°ù¾±³¦³æ20;±·±ð³Ü°ù´Ç±ô´Ç²µ¾±³¦²¹±ô³æ20;±«±è±è±ð°ù³æ20;³¢¾±³¾²ú³æ20;¸é±ð³æ2¹ó;±á²¹²ú¾±±ô¾±³Ù²¹³Ù¾±´Ç²Ô:³æ20;±Ê±ð°ù²õ±è±ð³¦³Ù¾±±¹±ð²õ³æ20;´Ç´Ú³æ20;±«²õ±ð°ù²õ³æ20;²¹²Ô»å³æ20;´¡±ô±ô¾±±ð»å³æ20;±á±ð²¹±ô³Ù³ó³æ20;±Ê°ù´Ç´Ú±ð²õ²õ¾±´Ç²Ô²¹±ô²õ.³æ20;±õ²Ô³æ20;³æ20;°.³æ20;²Ñ²¹±¹°ù´Ç³Ü,³æ20;&²¹³¾±è;³æ20;±Ê.³æ20;·¡²Ô³¦²¹°ù²Ô²¹Ã§Ã£´Ç³æ20;(·¡»å²õ),³æ20;°Õ±ð³¦³ó²Ô´Ç±ô´Ç²µ²â³æ20;´Ú´Ç°ù³æ20;±õ²Ô³¦±ô³Ü²õ¾±´Ç²Ô³æ20;²¹²Ô»å³æ20;±Ê²¹°ù³Ù¾±³¦¾±±è²¹³Ù¾±´Ç²Ô³æ20;´Ú´Ç°ù³æ20;´¡±ô±ô:³æ20;¸é±ð³¦±ð²Ô³Ù³æ20;´¡³¦³ó¾±±ð±¹±ð³¾±ð²Ô³Ù²õ³æ20;²¹²Ô»å³æ20;¹ó³Ü³Ù³Ü°ù±ð³æ20;¶Ù¾±°ù±ð³¦³Ù¾±´Ç²Ô²õ³æ20;(±è±è.³æ20;144–151).³æ20;³§±è°ù¾±²Ô²µ±ð°ù³æ20;±·²¹³Ù³Ü°ù±ð³æ20;³§·É¾±³Ù³ú±ð°ù±ô²¹²Ô»å |
| Abstract: | DigiClap device, is a 3D-printed smart wearable designed to enhance upper-limb function for individuals with motor disabilities, particularly those with cerebral palsy and similar conditions. DigiClap integrates motion sensors with gamified augmented reality exercises to improve user engagement and rehabilitation outcomes. A mixed-methods study, conducted at a Rehabilitation Centre in Cyprus, involved 20 participants and 2 allied health professionals. The findings highlighted high user motivation and engagement, with 55% of participants finding DigiClap easy to use and 90% appreciating its design. However, challenges were noted in its usability for individuals with severe impairments, indicating the need for personalized adjustments to the device. Allied health professionals found DigiClap efficient and beneficial but suggested improvements in haptics and game responsiveness. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/138928 |
| Appears in Collections: | Scholarly Works - FacEngIME |
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|---|---|---|---|---|
| Usability_of_Smart_Wearable_for_Adult_and_Paediatric_Neurological_Upper_Limb_ReHabilitation_Perspectives_of_Users_and_Allied_Health_Professionals(2025).pdf Restricted Access | 572.33 kB | Adobe PDF | View/Open Request a copy |
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