Please use this identifier to cite or link to this item:
/library/oar/handle/123456789/36195| Title: | Player 1 : ready to learn |
| Authors: | Jarvilehto, Lauri Cameron, Sara |
| Keywords: | Educational games Teaching -- Aids and devices Gamification |
| Issue Date: | 2018 |
| Publisher: | University of Malta |
| Citation: | Cameron, S. (2018). Player 1: ready to learn. THINK Magazine, 25, 6-7. |
| Abstract: | Our attention is constantly bombarded by the likes of mobile games, social media, Netflix, and Google. Adults are having a tough enough time focusing, let alone children sitting at their desks trying to wrap their heads around algebra and particle physics. Textbook lessons are fighting a losing battle with personalised entertainment. But there is light at the end of the tunnel. Dr Lauri Jarvilehto, co-founder and chairman of Finnish startup Lighteneer, believes his team might have a solution. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/36195 |
| ISSN: | 23060735 |
| Appears in Collections: | Think Magazine, Issue 25 Think Magazine, Issue 25 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Player_1_ready_to_learn_2018.pdf | 2.72 MB | Adobe PDF | View/Open |
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