Benjamin Bugeja, an M.Sc. graduand in Computer Science, recently presented a paper at the EUROSIS Game-On'2019 Conference in Breda, Netherlands.
The paper was based on his dissertation, entitled 'N-Layered Feudal Network in an RTS Game Environment'. In his work, a particular form of hierarchical neural networks, called a Feudal Network, was extended and applied to StarCraft II, a real-time strategy game, in order to obtain rewards in a sparse environment under a reinforcement learning setup.
The dissertation was supervised by , Department of Computer Science and Centre for Molecular Medicine and Biobanking.
EUROSIS (European Multidisciplinary Society for Modelling and Simulation Technology) has been hosting the Game-On conference across Europe annually since the year 2000. Game-On conferences aim to connect researchers and game developers to share knowledge beneficial to the gaming industry, academia, and non-entertainment gaming communities. In addition, newcomers are encouraged to partake in tutorials and are even provided with opportunities to present their own work to the gaming industry. The conference focuses on the application of simulation, physics modelling, AI methods, computational intelligence, and physics-based computer graphics. Software and hardware providers show their latest developments and offer hands-on tutorials, and companies are given the opportunity to find new talent. A total of 15 papers were presented at EUROSIS Game-On'2019, which was held over three days.
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