The book was written by IDG's own and , and focuses on how virtual worlds (1) allow human beings to take new perspectives on their values and beliefs, as well as (2) explore previously non-experienced ways of being.
As part of work on philosophy and game studies carried out at the IDG, in this new publication, the authors draw on the philosophical traditions of existentialism to articulate the idea that — by means of our technical equipment and coordinated practices — human beings disclose worlds in which they can perceive, feel, act, and think.
The book is both a continuation of Prof. Stefano Gualeni's 2015 book , and the latest evolution of Dr Daniel Vella's thinking about subjectivity and gameworlds (a philosophical journey that began with his ).

