A user-centred approach is applied during the design process of rehabilitation devices to eventually make therapy more efficient and effective. Similarly, this applies to the development of Smart WEarables for Paediatric Habilitation (SWEPH), which are utilised by children with physical limitations. Although these smart devices seem to be the ideal way to perform better during therapy, previous literaure have shown that similar body-worn devices have a rather high rejection rate. Concurrently, Additive Manufacturing (AM) provides engineering designers with a multitude of possibilities, especially the ability to attain more personalised devices which meet the individualistic needs of diverse users.
Nevertheless, the more user-centric a device is, the more complex the design and AM requirements become, making it more difficult for the designers to satisfy the diverse needs of the users. In this study, the user groups considered are the children with physical limitations, the occupational therapists and the parents of the children. These users bring various requirements that the designers must abide by to achieve a positive User eXperience (UX).
